﻿using PureMVC.Patterns;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 数据控制层
/// 功能：接收玩家的输入（或者视图层发来的消息），进行处理
/// </summary>
public class TestCommand : SimpleCommand
{
    public new const string NAME = "TestCommand";

    public override void Execute(PureMVC.Interfaces.INotification notification)
    {
        TestProxy proxy = (TestProxy)Facade.RetrieveProxy(TestProxy.NAME);
        proxy.ChangeLevel(1);
    }
}
